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Author: Admin | 2025-04-28

Properly configured. Consult the Direct3D documentation for additional details. These sample projects also make use of the $CUDA_PATH environment variable to locate where the CUDA Toolkit and the associated .props files are. The environment variable is set automatically using the Build Customization CUDA 9.0.props file, and is installed automatically as part of the CUDA Toolkit installation process. Table 4. CUDA Visual Studio .props locations Visual Studio CUDA 9.0 .props file Install Directory Visual Studio 2010 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations Visual Studio 2012 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\BuildCustomizations Visual Studio 2013 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\BuildCustomizations Visual Studio 2015 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\BuildCustomizations Visual Studio 2017 \Common7\IDE\VC\VCTargets\BuildCustomizations You can reference this CUDA 9.0.props file when building your own CUDA applications. 3.3. Build Customizations for New Projects When creating a new CUDA application, the Visual Studio project file must be configured to include CUDA build customizations. To accomplish this, click File-> New | Project... NVIDIA-> CUDA->, then select a template for your CUDA Toolkit version. For example, selecting the "CUDA 9.0 Runtime" template will configure your project for use with the CUDA 9.0 Toolkit. The new project is technically a C++ project (.vcxproj) that is preconfigured to use NVIDIA's Build Customizations. All standard capabilities of Visual Studio C++ projects will be available. To specify a custom CUDA Toolkit location, under CUDA C/C++, select Common, and set the CUDA Toolkit Custom Dir field as desired. Note that the selected toolkit must match the version of the Build Customizations. 3.4. Build Customizations for Existing Projects When adding CUDA acceleration to

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