Epf crypto

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Author: Admin | 2025-04-28

Reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below. In tabular form (with a toughness of 0), damages are:ArmorAttack damage123456789101112131415161718192001.002.003.004.005.006.007.008.009.0010.0011.0012.0013.0014.0015.0016.0017.0018.0019.0020.0010.981.982.983.974.965.956.947.948.939.9210.9111.9012.9013.8914.8815.8716.8617.8618.8519.8420.941.922.943.944.925.906.897.878.869.8410.8211.8112.7913.7814.7615.7416.7317.7118.7019.6830.901.842.823.844.885.866.837.818.789.7610.7411.7112.6913.6614.6415.6216.5917.5718.5419.5240.861.762.703.684.705.766.787.748.719.6810.6511.6212.5813.5514.5215.4916.4617.4218.3919.3650.821.682.583.524.505.526.587.688.649.6010.5611.5212.4813.4414.4015.3616.3217.2818.2419.2060.781.602.463.364.305.286.307.368.469.5210.4711.4212.3813.3314.2815.2316.1817.1418.0919.0470.741.522.343.204.105.046.027.048.109.2010.3411.3312.2713.2214.1615.1016.0516.9917.9418.8880.701.442.223.043.904.805.746.727.748.809.9011.0412.1713.1014.0414.9815.9116.8517.7818.7290.661.362.102.883.704.565.466.407.388.409.4610.5611.7012.8813.9214.8515.7816.7017.6318.56100.621.281.982.723.504.325.186.087.028.009.0210.0811.1812.3213.5014.7215.6416.5617.4818.40110.581.201.862.563.304.084.905.766.667.608.589.6010.6611.7612.9014.0815.3016.4217.3318.24120.541.121.742.403.103.844.625.446.307.208.149.1210.1411.2012.3013.4414.6215.8417.1018.08130.501.041.622.242.903.604.345.125.946.807.708.649.6210.6411.7012.8013.9415.1216.3417.60140.460.961.502.082.703.364.064.805.586.407.268.169.1010.0811.1012.1613.2614.4015.5816.80150.420.881.381.922.503.123.784.485.226.006.827.688.589.5210.5011.5212.5813.6814.8216.00160.380.801.261.762.302.883.504.164.865.606.387.208.068.969.9010.8811.9012.9614.0615.20170.340.721.141.602.102.643.223.844.505.205.946.727.548.409.3010.2411.2212.2413.3014.40180.300.641.021.441.902.402.943.524.144.805.506.247.027.848.709.6010.5411.5212.5413.60190.260.560.901.281.702.162.663.203.784.405.065.766.507.288.108.969.8610.8011.7812.80200.220.480.781.121.501.922.382.883.424.004.625.285.986.727.508.329.1810.0811.0212.00Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.Knockback reduction[]Each netherite armor piece gives 10% of knockback reduction, protecting 40% with a full set.Enchantments[]Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).LeatherGoldenChainmailIronTurtle ShellDiamondNetherite152512991015As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.EnchantmentDamage reduced forType ModifierEPFLevel IEPFLevel IIEPFLevel IIIEPFLevel IVProtectionAll11234Fire ProtectionFire, lava, and blaze fireballs22468Blast ProtectionExplosions22468Projectile ProtectionArrows, thrown tridents, ghast and blaze fireballs22468Feather FallingFall damage (including ender pearls)336912When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage reduction is cappedEPF / 25, giving a maximum reduction of 20⁄25 (80%) at EPF 20. Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other

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