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Author: Admin | 2025-04-28

Layer orientation, and tile positions.Example of a Custom Grid ClassHere is an example of how you might implement a custom OrthogonalGrid class, where movement is restricted to horizontal and vertical directions (Manhattan directions): list[Layer]: """ Creates a list of layers with alternating orientations. Args: count (int): The number of layers to create. initial_orientation (LayerOrientation): The orientation of the first layer. Returns: list[Layer]: A list of layers with alternating orientations. """ layers: list[Layer] = [] for i in range(count + 1): if i % 2 == initial_orientation.value: layers.append(Layer(i, LayerOrientation.horizontal)) else: layers.append(Layer(i, LayerOrientation.vertical)) return layers def update_tile_neighbors(self, tile: Tile): """ Updates the neighbors of a given tile based on its position and orientation. Args: tile (Tile): The tile whose neighbors are to be updated. """ tile.clear_neighbors() row, col, index = tile.get_position() # Same Layer step = 1 # Horizontal Movement if col step and not ( self._grid[index][row][col - step].state == TileState.barrier ): tile.neighbors.append(self._grid[index][row][col - step]) # Vertical Movement if row step and not ( self._grid[index][row - step][col].state == TileState.barrier ): tile.neighbors.append(self._grid[index][row - step][col]) # Different Layer # Up if index 0 and not ( self._grid[index - 1][row][col].state == TileState.barrier ): tile.neighbors.append(self._grid[index - 1][row][col])">from drawable import Drawablefrom tile import Tile, LayerOrientation, TileState, TileType, Layerfrom config import ROWS, WIDTH, LAYERSclass OrthogonalGrid(Grid): """ Represents a grid where movement is restricted to horizontal and vertical directions. """ def __init__(self): """ Initializes an OrthogonalGrid object and builds the grid structure. """ super().__init__() def build_grid(self): """ Builds the grid with specific dimensions and tile types. """ tile_width = WIDTH layers = self.build_orthogonal_grid_layers(LAYERS) for layer in layers: grid_layer = [] for i in range(ROWS): grid_layer.append([]) for j in range(ROWS): tile = Tile(i, j, layer, tile_width, TileType.metal) grid_layer[i].append(tile) self._grid.append(grid_layer) def build_orthogonal_grid_layers( self, count, initial_orientation=LayerOrientation.horizontal ) -> list[Layer]: """ Creates a list of layers with alternating orientations. Args: count (int): The number of layers to create. initial_orientation (LayerOrientation): The orientation of the first layer. Returns: list[Layer]: A list of layers with alternating orientations. """ layers: list[Layer] = [] for i in range(count + 1): if i % 2 == initial_orientation.value: layers.append(Layer(i, LayerOrientation.horizontal)) else: layers.append(Layer(i, LayerOrientation.vertical)) return layers def update_tile_neighbors(self, tile: Tile):

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