Différence opex capex

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Author: Admin | 2025-04-28

System. Note that Kenneth rounded down rather than up to compute the total number of servers for CPU-only and NVIDIA. That is, at a capacity of 15 streams for CPU-only transcoding, you would need 21.33 servers to produce 320 streams. Since you can’t buy a fractional server, you would need 22, not the 21 shown. Ditto for NVIDIA and the six servers, which, at 50 output streams each, should have been 6.4, or actually 7. So, the savings shown are underrepresented by about 4.5% for CPU-only and 15% for NVIDIA. Even without the corrections, the CAPEX and OPEX differences are quite substantial. Figure 11. CAPEX and OPEX for 320 H.264 1080p30 streams. COST PER STREAM AND POWER CONSUMPTION PER STREAM - HEVC Kenneth performed the same analysis for HEVC. All systems cost the same, but throughput of the CPU-only and NVIDIA-equipped systems both drop significantly, boosting their costs per stream. The ASIC-powered Quadra outputs the same stream count for HEVC as for H.264, producing an identical cost per stream. Figure 12. Computing system cost and cost per stream. The throughput drop for CPU-only and NVIDIA transcoding also boosted the power consumption per stream, while Quadra’s remained the same. Figure 13. Computing power per stream for H.264 transcoding. Figure 14 shows the total CAPEX and OPEX for the 320-channel system, and this time, all calculations are correct. While CPU-only systems are tenuous–at best– for H.264, they’re clearly economically untenable with more advanced codecs like HEVC. While the differential isn’t quite so stark with the NVIDIA products, Quadra’s superior quality and much lower CAPEX and OPEX are compelling reasons to adopt the ASIC-based solution Figure 14. CAPEX and OPEX for 320 1080p30 HEVC streams. As Kenneth pointed out in his talk, even if you’re producing only H.264 today, if you’re considering HEVC

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