Combat furye dofus

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Author: Admin | 2025-04-27

Imperial Good wrote: ↑Tue, 30. Mar 21, 16:09From what I can tell the logic appears to be implemented natively into the X4 engine, possibly for performance, and so is a black box.Partially true. The final gather rate calculation is hidden, but the efficiency can be overriden in the aiscript.I spent several hours equipping different ships with different loadouts to compare them.First results. Mining efficiency is disabled, that is, perfect (pre 4.00 version behaviour).My optimal M ship loadout: ARG Drill; weapon - mining mk2; turrets - 2x mining mk1; engine - 2x ARG combat mk2; other don't matter.My optimal L ship loadout: ARG Magnetar; large turret - 1x mining mk1; medium turrets - 6x ARG pulse mk1; engine - 2x ARG all-around mk1; 8 mining drones; other don't matter.Test environment: silicon ore, Grand Exchange I, 3.7 unit/mk3.My optimal ships gave the same absolute gather rate 7.1 silicon per second. From now, I will measure the gather rate relative to this. So optimal is 100%.ARG Drill tests..Weapon: mining mk2 - 100%; mining mk1 - 78%; no (only turrets) - 57%.Turrets: 2x mining mk2 - 100%; 1x mining mk1 - 99%; no (only weapon) - 98%.Engines: 2x ARG combat mk2 - 100%; 2x ARG combat mk1 - 85%; 2x ARG combat mk3 - 109%; 2x ARG all-around mk2 - 96%; 2x ARG travel mk2 - 96%; 2x TEL combat mk2 - 98%; 2x PAR combat mk2 - 102%; 2x TER combat mk2 - 87%; 2x SPL combat mk2 - 127%; 2x SPL combat mk3 - 138%; 2x SPL combat mk4 - 143%.Different M ships with two variants: native loadout (only engines matter) and reequipped with argon loadout.TER Bolo: 2x TER combat mk2 - 67%; 2x ARG combat mk2 - 76%.TEL Manorina: 2x TEL combat mk2 - 58%; 2x ARG combat mk2 - 59%.PAR Plutus: 2x PAR combat mk2 - 85%; 2x ARG combat mk2 - 83%.SPL Alligator: 2x SPL combat mk2 - 185%; 2x SPL combat mk3 - 200%; 2x SPL combat mk4 - 166% (very strange); 2x ARG combat mk2 - 148%.ARG Magnetar tests..Large turret: 1x mining mk1 - 100%; no - 29%.Drones: 8x - 100%; 10x - 116%; 5x - 83%; 2x - 55%; 1x - 38%.Engines: 2x ARG all-around mk1 - 100%; 2x SPL all-around mk1 - 90%. Something weird here (strange correlation with drones) and i'm tired to continue.Different L ships with only one variant - native (i'm very

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