Blueprint bitcoin

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Author: Admin | 2025-04-27

ItemDescription: Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.To specify items by their item number, use GiveItemNum.To specify items by a part of its blueprint path, use GFI.To give items to another player, use GiveItemToPlayer.Compatible with gaming consoles: YesGiveItemNumGiveItemNum ItemNum> Quantity> Quality> ForceBlueprint> Cheat: YesTarget: SelfArguments: NameTypeDescriptionItemNumInteger[32]Item ID to addQuantityInteger[32]Number of items to addQualityFloatQuality of added itemsForceBlueprintBooleantrue or 1 to add the item's blueprint; false or 0 to add the itemDescription: Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.To specify items by their blueprint path, use GiveItem.To specify items by a part of its blueprint path, use GFI.To give items to another player, use GiveItemNumToPlayer.Compatible with gaming consoles: YesExample:cheat GiveItemNum 1 1 1 0GiveItemToPlayerGiveItemToPlayer PlayerID> BlueprintPath> Quantity> Quality> ForceBlueprint> Cheat: YesTarget: -Arguments: NameTypeDescriptionPlayerIDInteger[32]PlayerID to give the item to.BlueprintPathStringThe blueprint path of the item to give.QuantityInteger[32]Number of items to addQualityFloatQuality of added itemsForceBlueprintBooleantrue or 1 to add the item's blueprint; false or 0 to add the itemDescription: Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.To specify items by their item number, use GiveItemNumToPlayer.To give items to yourself, use GiveItemNum.Compatible with gaming consoles: UnknownGiveItemNumToPlayerGiveItemNumToPlayer PlayerID> ItemNum> Quantity> Quality> ForceBlueprint> Cheat: YesTarget: -Arguments: NameTypeDescriptionPlayerIDInteger[32]PlayerID to give the item to.ItemNumInteger[32]Item ID to addQuantityInteger[32]Number of items to addQualityFloatQuality of added itemsForceBlueprintBooleantrue or 1 to add the item's blueprint; false

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